How Are Video Games Different…?

Lecture + Panel

17/11 | WEDNESDAY | 13:00 – 16:00 | F22
jezik: language: English
open to public

A valid EU digital COVID pass or a valid negative test (PCR up to 72 hours, lateral flow up to 48 hours) required for entry.

 

The workshop is dedicated to a comparative analysis of video games and linear media (films, TV series,…). What are the principles at the basis of the construction of a video game and a linear audiovisual work? The common points and differences lead to two distinct realization processes. How will these two fields converge and/or diverge in the future? We analyse some of the future content types, including video games as a live show, games in movie theatres and amusement parks, geolocalized games, and transmedia. In order to provide the answers to these questions, it is also important to consider the position of platforms such as Netflix or Amazon, as well as TV channels and broadcasters. The presentation will be accompanied by numerous video game examples and a Q&A session.

 

The lecture will be followed by a panel discussion, including the participation of Thierry Baujard (SpielFabrique), Stéphane Natkin (CEDRIC), Mario Čelan (Inkubator Pismo), Christopher P. Marcich (HAVC) and Davor Švaić (ADU).

 

The event is realized as a part of DigiTelling project, the first regional mentoring programme for innovative independent video games, organised by the Goethe-Institut Kroatien and the French Institute of Croatia in cooperation with the “Edu4Games” initiative, with the support of the Franco-German Cultural Fund.

 

STÉPHANE NATKIN

Professor emeritus at CNAM, Paris, and the founder of the game production company La Compagnie des Martingales. He was the founder and Director of the Graduate School of Games and Interactive Media, ENJMIN and is a member of the Mobility Interaction and Media group at the Research Laboratory CEDRIC. He works in the field of multimedia systems and video games, both as a researcher and industry professional. He authored numerous scientific publications in these fields. Among others, he wrote the book Video Games and Interactive Media, A Glimpse at New Digital Entertainment (2006).

Panel: From Film to Games - Future of the Creative Media

moderator

Lucija Pilič

PR and business development manager in the Croatian studio for video game development Gamechuck, who worked for over a decade in IT and gaming journalism (nextLevel, Reboot). External associate for the magazine VIDI and magazine Netokracija.

Thierry Baujard

Co-founder of SpielFabrique through which he provides mentoring and support on funding for video game studios. He has 20 years of experience in the entertainment industry, with a focus on financing. He holds an MBA from Bocconi University in Italy and UCLA in Los Angeles. Thierry has been involved in different creative industries funding schemes for the film, music and videogame sectors, and he is an adviser for the European Commission on cultural, creative sector and cross sectoral funding. In the past, he worked for the Vivendi group in London, ARTE and Studio Babelsberg in Berlin.

Mario Čelan

He brought the first European funds to the westernmost Slavonian town of Novska and demonstrated what possibilities the EU funds could offer. He is not the one to give up, so he turned Novska into a gaming industry center, thanks to the entrepreneurial incubator PISMO. At work, his mind is always on innovations and new entrepreneurial achievements, and the same is true for his free time playing football. He is much better at VR football than the one on the grass. An agronomist by profession, he and his team at the SIMORA Regional Development Agency are responsible for the best projects in the Sisak-Moslavina County.

Christopher P. Marcich

Chris spent 16 years working for the government of the United States. There, he worked as a negotiator on international trade issues and helped shape the U. S. trade policy. He was the Assistant U. S. Trade Representative for Europe, responsible for trade relations within the region. From 1995 until 2016, he served as president and international business coordinator for the Motion Picture Association (MPA). Since 2013, he has been President of the Executive Board of AGICOA, the association of audiovisual producers and their collective rights management groups. In 2019, he was appointed as the CEO of the Croatian Audiovisual Centre (HAVC).

Davor Švaić

Educator, professional in the audiovisual sector, manager in the field of culture and art. For many years, he has been involved in cultural management and education in the field of film and television, and, more recently, in the field of video games. He is the Dean of the Academy of Dramatic Art, University of Zagreb and he currently manages the project “Edu4Games – Development of occupational and qualification standards, and new study programs in the field of video game design and development.”

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